Part 2|StarChain Overview
Part II|StarChain Overview
2.1 StarChain Introduction
StarChain is a next-generation high-performance smart public chain for real-world entertainment asset uploading, which is dedicated to serving the high-frequency transaction Web3 application ecosystem. StarChain pioneered the “RWE” narrative - Real World Entertainment (Real World Entertainment Asset) Uploading, which aims to provide secure, stable, and reliable uploading services for high-frequency interactive DApps such as online entertainment, on-chain betting, IP entertainment, and Web3 Live. Real World Entertainment (RWE) uplinking, which aims to provide a secure, stable and scalable uplink infrastructure for high-frequency interactive DApps such as online entertainment, on-chain quizzes, IP entertainment, Web3 Live, etc. StarChain is the first to propose the “RWE” narrative - Real World Entertainment (RWE) uplinking.
Through the introduction of the self-developed HPOS consensus mechanism, slice execution structure, and developer economic incentive model, StarChain creates an on-chain application ecosystem that can serve 1 billion entertainment consumer users, and promotes the “real-use scenario landing” in the Web3 world.
2.2 Core Positioning: Smart Public Chain for High Frequency Entertainment Transactions
StarChain is designed to support high-frequency, high-interaction Web3 entertainment applications. Unlike traditional public chains that focus on low-frequency processing of financial assets, StarChain is more concerned:
High-frequency transactions: support thousands of concurrent transactions per second;
High-frequency interactions: service poker, lotto, guessing, and other second-level chain behavior;
Highly realistic use: each transaction is the actual interactive behavior of real users;
Highly economic contribution: transaction fees + application profit burning to form a double deflation mechanism.
Its goal is to become the base chain of “application real value” in the Web3 world and establish a new paradigm of decentralized entertainment industry.
2.3 Slogan:Web3 high-frequency applications reshape the prosperity of the public chain ecosystem.
StarChain's vision is not only a powerful underlying chain, but also a “value container” that activates the real economy and real users. We believe that the prosperity of the public chain comes from real transactions, not fictional narratives.
Web3 high-frequency applications reshape the ecological prosperity of the public chain. Real users, real transactions, real value, StarChain will bring the “RWE era” to the public chain industry.
2.4 Vision Mission: RWE = Web3 Infrastructure for Real World Entertainment
StarChain strives to be the world's first true public chain infrastructure for real world entertainment assets, driving global:
Up-linking of entertainment game assets;
Transparency of the entertainment interaction process;
Conversion of application value into sustainable economic income through tokenization mechanism.
Through the three-pronged approach of “technology base + incentive model + ecological co-construction”, StarChain creates a real and sustainable Web3 entertainment industry network for global users.
2.5 Why are we different?
✅ Compared to RWA (Real World Financial Asset Upload)
RWA focuses on the traditional financial market with high threshold and low frequency;
RWE focuses on the larger “Global Entertainment and Consumer Market”, with wider coverage, lower user participation threshold and higher transaction frequency.
✅ Compared to traditional Layer1 chains
Traditional public chains are more likely to serve DeFi and NFT low-frequency scenarios;
StarChain natively supports high TPS and multiple concurrent entertainment logic, which is more deeply optimized for “real-time chain interaction”.
Compared with traditional Layer1 public chain
✅ Compared to GameFi/GameChain
GameFi is often designed for short-term traffic-driven and short life cycle;
StarChain is an infrastructure-level platform that serves long-term, high-stickiness entertainment assets and application ecosystems.
Last updated